BOOMERANG JACK

she'll be right, mate

Someone tipped the drums in the water. Now the water is wrong, and everything that drank it came back bigger.

You've got no armour, no gun, and no backup. You've got one boomerang and the arm to throw it. It always comes back — that is the whole trick, and it's the only trick you'll need.

CONTROLS

A / D or ← →Run SPACE or WJump — hold for a higher jump S / ↓Crouch (a low profile ducks a lot of things) JTHROW. Hold or as you throw to arc it high or low. Hold J to wind up a HARD THROW — further, faster, punches through. KWhistle it back early — cuts the arc short and calls it home 1…9 or Q / ESwitch weapon TABWeapons & weaknesses ESCPause · M back to the map

Your boomerang comes back. It hurts on the way out and on the way home, so a well-spaced throw hits twice.

While it is in the air you are empty-handed. Take a hit then and you'll drop it — it thuds into the dirt and you have to go and get it. Everything else you carry is borrowed off a beast you beat.

WHERE TO, JACK?

eight of them. any order you like.

WHAT JACK'S CARRYING

HAVING A BREATHER

GOT YA

The water took another one.

STAGE CLEAR

THE WATER RUNS CLEAN

Jack
AIR
Weapon
BOOMERANG
Word from the scrub